Autodesk Maya Syllabus
- Introduction to 3D Animation .
- Creating a 3D scene from primitives
- Polygon mesh editing tool
- Materials and Texturing
- Cameras and lighting
- Animation, Rendering,and Output Technique
- NURBS and spline based modeling
- Basic character setup
- Animating a simple character
- Posing a character
- Blocking out a performance
- Refining performance
- Dynamic particle systems
- Mental Ray and special topics in 3D rendering
- Compositing and final polishing techniques

